In the Executive Summary of the NAMAC Deep Focus report there is mention of a "new generation of media makers and viewers" that may drive the field towards emerging technologies. They are tech-savvy, connected, and mobile…"blurring the boundaries between producing and consuming media, gaming, and all the while multi-tasking." Apple calls them "digital natives", Deep Focus refers to them as "the Millennials", and they are the generation born between 1982 and 2000.
This is something ACME Boston should discuss and find ways to invite, engage, and involve those who are using computers and portable devices more and more to view motion media. Also, we should be the place where the divide closes between those who have access to the emerging technologies and those who do not have access, especially through training and information.
Today, I joined the LEF Foundation, the Alliance for Independent Motion Media, and Boston CyberArts to discuss the gaming industry with Kent Quirk, a software architect from SolidWorks Corp. Kent was quite knowledgeable of the industry and engaged all of us in a two hour conversation about gaming, including history, content, genres, delivery platforms (servers, PCs, consoles, etc.), advocacy, and much more. Kent also talked about "the Millennials" ability to deconstruct media, to break the rules. This has to be a consideration as far as media education for this generation is concerned. How can ACME Boston capture the essence of media that crosses boundaries and brings people together across generations, class, race, etc.?